Difference between revisions of "MeshBoundUnitParticles"

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* The Mesh you want to use to bind your particles has no texture!
 
* The Mesh you want to use to bind your particles has no texture!
  
Ideally you do it like this ( The white triangle object is just so big to show you )
+
=== Ideally you do it like this ( The white triangle object is just so big to show you ): ===

Revision as of 22:04, 16 March 2015

Model requirements for mesh bound particles

  • The model MUST be a an animation with a minimum of 2 frames!
  • The Mesh you want to use to bind your particles has no texture!

Ideally you do it like this ( The white triangle object is just so big to show you ):