Difference between revisions of "MeshBoundUnitParticles"
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* The Mesh you want to use to bind your particles has no texture! | * The Mesh you want to use to bind your particles has no texture! | ||
− | Ideally you do it like this ( The white triangle object is just so big to show you ) | + | === Ideally you do it like this ( The white triangle object is just so big to show you ): === |
Revision as of 22:04, 16 March 2015
Model requirements for mesh bound particles
- The model MUST be a an animation with a minimum of 2 frames!
- The Mesh you want to use to bind your particles has no texture!