Difference between revisions of "Mods"
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+ | ==Mods== | ||
[[MegaGlest]] is fully moddable, meaning you can expand and modify the game to make it feel like an entirely different game. | [[MegaGlest]] is fully moddable, meaning you can expand and modify the game to make it feel like an entirely different game. | ||
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*[[Installing Mods|How to install Mods]] | *[[Installing Mods|How to install Mods]] | ||
− | *[[ | + | *[[Mod-Center|Ingame Mod Center]] |
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==See Also== | ==See Also== | ||
+ | *[[Mods/List|List of Techtrees]] | ||
+ | *[[Tilesets/List|List of Tilesets]] | ||
+ | *[[Maps/List|List of Maps]] | ||
+ | *[[Scenarios/List|List of Scenarios]] | ||
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[[Category:Mods]] | [[Category:Mods]] |
Revision as of 14:44, 11 October 2019
Mods
MegaGlest is fully moddable, meaning you can expand and modify the game to make it feel like an entirely different game.
Currently you can modify: Techtrees/Factions, Tilesets, Maps, and Scenarios and as a full conversion the whole game too like it was done for Annex_Conquer_The_World.
Engines
- Main article: Engines
The original Glest is no longer in development. But now MegaGlest, is still in active development, and have already expanded Glest with new features such as a master-server on MegaGlest . Because of this, some mods may not be compatible with the differing engines.