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  • Game resources are specified under the <tt>resources</tt> directory of the tech tree. Each resource will have it's own subdirec Note that there are 4 types of resources and that only one of the below can be specified for a single resource.
    4 KB (586 words) - 03:02, 10 October 2019
  • |Resources = Crystal: 800 ...em much easier to build (for steady expansion and acquisition of important resources).
    2 KB (230 words) - 06:04, 19 June 2016
  • ...s in MGM or [[GBM]] format which tell [[MegaGlest]] how to render objects, resources, player starting locations, etc, in ways to form the area of which gameplay ...ects and surfaces look is actually controlled by the [[tilesets]], how the resources look is controlled by the [[techtree]], and the starting units are controll
    2 KB (280 words) - 14:59, 11 October 2019
  • <default-resources value="true"/> ===default-resources===
    5 KB (827 words) - 23:38, 28 October 2019
  • |Resources = 200 [[Gold (Magitech)|gold]],250[[stone]], 2 [[Energy (Magitech)|ener
    573 bytes (69 words) - 16:31, 7 June 2021
  • ...[[Techtree]]. All factions must belong to a techtree, which defines the [[resources]] and attack/armour types that factions can use (and are shared among facti
    540 bytes (76 words) - 02:42, 10 October 2019
  • ...ch faction in a tech tree mod and defines the starting [[units]], starting resources and music. The actual name of the file will be the faction's name (which mu <starting-resources>
    4 KB (559 words) - 03:09, 10 October 2019
  • <harvested-resources> </harvested-resources>
    15 KB (2,161 words) - 22:55, 14 April 2021
  • |Resources = 50 [[Gold (Magitech)|gold]], 1 [[Energy (Magitech)|energy]]
    776 bytes (105 words) - 11:12, 8 June 2021
  • ...nsive and elaborative. A techtree is a full set of factions with their own resources and damage types. Inside a game, all players must use the same techtree, bu
    721 bytes (109 words) - 02:37, 10 October 2019
  • |Resources = Energy, food, gold, wood, stone, housing ==Resources==
    5 KB (782 words) - 04:05, 19 June 2016
  • |Resources = 250 [[Gold (Magitech)|gold]],250 [[Stone(Magitech)|Stone]], 2 [[Energy (M
    758 bytes (102 words) - 13:17, 8 June 2021
  • A [[techtree]] is a collection of factions with their own resources and damage multipliers. This makes them the most versatile of any [[Glest]] ...echtree XML]]. Then inside that resources folder, we have folders for each resources, while inside the factions folder, we have a folder for each faction, which
    5 KB (782 words) - 00:37, 19 March 2017
  • ...one faction, but what separates them from factions is that they define the resources and damage multipliers as well, allowing more customizability, and factions ...s/Editing|map editor]]. They control the heights, placement of objects and resources, player positions, map size, etc. All those settings are defined in the map
    3 KB (418 words) - 12:47, 8 October 2019
  • <resources-stored> </resources-stored>
    13 KB (2,136 words) - 01:03, 11 October 2019
  • |Resources = 135 gold, 55 wood, 2 food
    1 KB (137 words) - 14:29, 24 May 2021
  • |Resources = Gold, Metal, Carbon, [[Quantum Energy]], and Authority ...It’s the oldest known galaxy in existence, one that seemed to have endless resources and energy. Life flourished in all places of the galaxy, no matter where, o
    7 KB (1,084 words) - 14:55, 24 December 2011
  • |Resources = 150 [[Gold (Magitech)|gold]], 2 [[Energy (Magitech)|energy]] ...cause devastation if rushed from early on. It also needs a large number of resources, however, since it β€” like many of Magic's units β€” are created from morp
    3 KB (468 words) - 14:10, 6 June 2021
  • ...ects and surfaces look is actually controlled by the [[tilesets]], how the resources look is controlled by the [[techtree]], and the starting [[units]] are cont *Resources (such as gold or stone)
    11 KB (1,844 words) - 22:06, 4 November 2020
  • '''Note''': Despite common misconception, resources are '''not''' modified by the tileset. They are techtree specific.
    1 KB (188 words) - 02:47, 10 October 2019
  • [[Category:Resources]]
    1 KB (201 words) - 19:04, 11 January 2012
  • ...rather expensive both because they are ''not ''warped in, and because the resources on the planet must be refined extensively so the valuable ores and carbon c *They can keep manufacturing units long after the map has been mined of resources.
    7 KB (1,085 words) - 04:52, 19 June 2016
  • |Resources = gold:100,wood:250,food:2
    1 KB (173 words) - 07:09, 7 June 2021
  • Gifts some resources to a faction (don't forget to make sure they can store them!) *factionIndex: The index of the faction to give resources to
    4 KB (701 words) - 07:44, 19 June 2016
  • ...s distributed with MegaGlest in the future, they will be added as separate resources on Transifex. Should we forget to do so, please bring it up on the translat ...done the first time a techtree is localized, or when units / structures / resources / upgrades have changed in the techtree's XML files.
    5 KB (687 words) - 03:37, 17 September 2013
  • ...er, and if there is a resources folder, it is a techtree. If there isn't a resources folder, its a faction (see above).
    4 KB (730 words) - 00:21, 14 September 2023
  • ...necessary resource for survival) while maintaining some workers to harvest resources. At this point of the game, the emphasis is on gold and wood, though stone ...have a technodrome, you can produce a [[technician]]. If you can spare the resources, it would be a good idea to attempt to initiate some of the [[blacksmith]]
    5 KB (799 words) - 06:53, 3 January 2016

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