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    • ==Suggestion for vertexgroups==
      620 bytes (87 words) - 20:47, 19 June 2016
    • ...ystem works the same, it's necessary to use different methods to get Glest for your operating system. Also see [[MG/FreeBSD Compiling|Compiling Megaglest for FreeBSD]]
      1 KB (185 words) - 08:50, 15 March 2017
    • ...ed "unit name" for player 0 at the start location of player 0. See [[Lua]] for how to write scripted scenarios.
      1 KB (169 words) - 02:34, 10 October 2019
    • ...odels and textures for the objects, textures for the surfaces, sound files for the ambiance and day/night starting sounds, and a single XML file that defi ...ages that are tiled repetitively over the map. You can set frequency rates for these so that if you use multiple surfaces, the "uncommon" changes (such as
      2 KB (332 words) - 20:24, 19 June 2016
    • ==Requests for new translations== ===Requests for new languages===
      2 KB (398 words) - 03:52, 17 September 2013
    • === Model requirements for mesh bound particles ===
      964 bytes (172 words) - 06:01, 19 June 2016
    • |[[Scenario]] files ([[Lua]] scripting for story mode) ...adme files, license agreements, etc. This is a good place to start reading for developers.
      4 KB (577 words) - 05:51, 23 June 2014
    • ...cially known for offering a richer single player experience, [[MegaGlest]] for better and more stable online-gaming. ...s the two forks of [[MegaGlest]] and [[GAE]], as well as having categories for all Glest related work and discussion, such as [[mods]], maps, etc.
      3 KB (450 words) - 05:56, 19 June 2016
    • ...ame, or just general MegaGlest chat. MegaGlest uses the Libera IRC network for hosting its chats. ...s. In late 2010, MegaGlest added an IRC to the multiplayer lobby, allowing for discussion pre-game.
      2 KB (310 words) - 21:48, 31 May 2021
    • On each match a ranking for each team is calculated: Afterwards a <math>k</math>-factor for the team is calculated.
      2 KB (309 words) - 05:41, 19 June 2016
    • ...sist anyone who is interested in helping with development or just to learn for your own enjoyment. Please refer to the topics below for further information.
      2 KB (288 words) - 20:58, 5 January 2021
    • ...cks are not always up to date and therefore not fully supported but rather for educational purposes. The cmake build system used by megaglest may produce ...a number added, and end with "-dev". For example, the development package for the xerces-c library may be called ''libxerces-c2-dev''.
      3 KB (401 words) - 17:47, 19 December 2012
    • Unused, but meant to be a short name for the techtree. Unlikely to ever be used in the future. ...attack and armor type match, the damage will be multiplied by that amount. For example, if one attack type is "arrow", it might not be very effective agai
      2 KB (324 words) - 02:55, 10 October 2019
    • * Up to 8 players for network or single player games. * Support for multiple hosted servers through configurable TCP ports
      2 KB (252 words) - 06:17, 19 June 2016
    • ...xt-align: center;">The ever-expanding {{NUMBEROFARTICLES}} page repository for everything [[MegaGlest]] related.<br />[[Getting MegaGlest|Installing]] •
      1 KB (115 words) - 08:00, 15 March 2017
    • ...ne, the purchase price goes down by 33%, making them much easier to build (for steady expansion and acquisition of important resources). ...rop pod. Once created, it would often be tasked with warping in more IPV's for immediate resource exploitation and structure manufacture. Without these s
      2 KB (230 words) - 06:04, 19 June 2016
    • ====Shell script to generate checksums for all custom maps==== # Print all CRC checksums for all maps in ~/.megaglest/maps
      3 KB (511 words) - 21:59, 19 June 2016
    • Choosing correct [http://www.xquartz.org/releases/index.html X11 for Mac OS] is a bit tricky especially if you have some version already install example for wxwidgets:
      4 KB (684 words) - 09:36, 14 August 2017
    • ...ers for each resources, while inside the factions folder, we have a folder for each faction, which expands into units, upgrades, and so on. ...ipliers. Generally XMLs will have the same name as the folder they are in. For example, the techtree XML will be named the same as the folder that contain
      5 KB (782 words) - 00:37, 19 March 2017
    • ...on this page, the site must be about generic Glest itself, not just a site for someone's mod. Such as site (such as the Nihilirian site) should appear on ...lf, which may vary, but may include pages on modding Glest, download pages for mods, and various fan work. The wiki itself is one massive fan site as well
      4 KB (657 words) - 23:17, 3 February 2018
    • ...well as it is the only modelling studio that can do everything Glest needs for its [[G3D]] modelling format that has an exporter. Blender may be downloade ...oogle.com Google search]. These are tutorials that are particularly useful for Glest:
      2 KB (336 words) - 20:15, 27 May 2017
    • ...ultiple commands can use the same skill, such as using the same move skill for a move and an attack command. ...move skill which has the [[unit]] stroll on, while a different move skill for the attack command might have the unit charge.
      2 KB (317 words) - 14:07, 31 March 2012
    • [[MegaGlest]] has switched to git for managing the game's source code and data (the svn repo is no longer active) ...repository, however), and requires a Git client to download. Clients exist for all major operating systems.
      4 KB (550 words) - 16:14, 11 October 2022
    • ...called by commands, commands are directly the result of user interaction. For example, an attack command can be called by the player to issue an attack o A list of units that must exist before this command can be used. For example, you might have to construct a testing lab before you can start thr
      15 KB (2,161 words) - 22:55, 14 April 2021

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