Search results

Jump to navigation Jump to search
  • Game resources are specified under the <tt>resources</tt> directory of the tech tree. Each resource will have it's own subdirec Note that there are 4 types of resources and that only one of the below can be specified for a single resource.
    4 KB (586 words) - 03:02, 10 October 2019
  • |Resources = Crystal: 800 ...em much easier to build (for steady expansion and acquisition of important resources).
    2 KB (230 words) - 06:04, 19 June 2016
  • ...s in MGM or [[GBM]] format which tell [[MegaGlest]] how to render objects, resources, player starting locations, etc, in ways to form the area of which gameplay ...ects and surfaces look is actually controlled by the [[tilesets]], how the resources look is controlled by the [[techtree]], and the starting units are controll
    2 KB (280 words) - 14:59, 11 October 2019
  • <default-resources value="true"/> ===default-resources===
    5 KB (827 words) - 23:38, 28 October 2019
  • |Resources = 200 [[Gold (Magitech)|gold]],250[[stone]], 2 [[Energy (Magitech)|ener
    573 bytes (69 words) - 16:31, 7 June 2021
  • ...[[Techtree]]. All factions must belong to a techtree, which defines the [[resources]] and attack/armour types that factions can use (and are shared among facti
    540 bytes (76 words) - 02:42, 10 October 2019
  • ...ch faction in a tech tree mod and defines the starting [[units]], starting resources and music. The actual name of the file will be the faction's name (which mu <starting-resources>
    4 KB (559 words) - 03:09, 10 October 2019
  • <harvested-resources> </harvested-resources>
    15 KB (2,161 words) - 22:55, 14 April 2021
  • |Resources = 50 [[Gold (Magitech)|gold]], 1 [[Energy (Magitech)|energy]]
    776 bytes (105 words) - 11:12, 8 June 2021
  • ...nsive and elaborative. A techtree is a full set of factions with their own resources and damage types. Inside a game, all players must use the same techtree, bu
    721 bytes (109 words) - 02:37, 10 October 2019
  • |Resources = Energy, food, gold, wood, stone, housing ==Resources==
    5 KB (782 words) - 04:05, 19 June 2016
  • |Resources = 250 [[Gold (Magitech)|gold]],250 [[Stone(Magitech)|Stone]], 2 [[Energy (M
    758 bytes (102 words) - 13:17, 8 June 2021
  • A [[techtree]] is a collection of factions with their own resources and damage multipliers. This makes them the most versatile of any [[Glest]] ...echtree XML]]. Then inside that resources folder, we have folders for each resources, while inside the factions folder, we have a folder for each faction, which
    5 KB (782 words) - 00:37, 19 March 2017
  • ...one faction, but what separates them from factions is that they define the resources and damage multipliers as well, allowing more customizability, and factions ...s/Editing|map editor]]. They control the heights, placement of objects and resources, player positions, map size, etc. All those settings are defined in the map
    3 KB (418 words) - 12:47, 8 October 2019
  • <resources-stored> </resources-stored>
    13 KB (2,136 words) - 01:03, 11 October 2019

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)