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    • ==Suggestion for vertexgroups==
      620 bytes (87 words) - 20:47, 19 June 2016
    • ...ystem works the same, it's necessary to use different methods to get Glest for your operating system. Also see [[MG/FreeBSD Compiling|Compiling Megaglest for FreeBSD]]
      1 KB (185 words) - 08:50, 15 March 2017
    • ...ed "unit name" for player 0 at the start location of player 0. See [[Lua]] for how to write scripted scenarios.
      1 KB (169 words) - 02:34, 10 October 2019
    • ...odels and textures for the objects, textures for the surfaces, sound files for the ambiance and day/night starting sounds, and a single XML file that defi ...ages that are tiled repetitively over the map. You can set frequency rates for these so that if you use multiple surfaces, the "uncommon" changes (such as
      2 KB (332 words) - 20:24, 19 June 2016
    • ==Requests for new translations== ===Requests for new languages===
      2 KB (398 words) - 03:52, 17 September 2013
    • === Model requirements for mesh bound particles ===
      964 bytes (172 words) - 06:01, 19 June 2016
    • |[[Scenario]] files ([[Lua]] scripting for story mode) ...adme files, license agreements, etc. This is a good place to start reading for developers.
      4 KB (577 words) - 05:51, 23 June 2014
    • ...cially known for offering a richer single player experience, [[MegaGlest]] for better and more stable online-gaming. ...s the two forks of [[MegaGlest]] and [[GAE]], as well as having categories for all Glest related work and discussion, such as [[mods]], maps, etc.
      3 KB (450 words) - 05:56, 19 June 2016
    • ...ame, or just general MegaGlest chat. MegaGlest uses the Libera IRC network for hosting its chats. ...s. In late 2010, MegaGlest added an IRC to the multiplayer lobby, allowing for discussion pre-game.
      2 KB (310 words) - 21:48, 31 May 2021
    • On each match a ranking for each team is calculated: Afterwards a <math>k</math>-factor for the team is calculated.
      2 KB (309 words) - 05:41, 19 June 2016

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