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  • #REDIRECT [[MegaGlest:Images]]
    30 bytes (3 words) - 11:29, 11 February 2014

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  • #REDIRECT [[MegaGlest:Images]]
    30 bytes (3 words) - 11:29, 11 February 2014
  • ''value''= number of images to display (using the following path and naming: <tt>data/core/menu/texture ''random'' = true or false meaning display order of images should be sequential (false) or random (true).<br />
    7 KB (943 words) - 00:56, 11 October 2019
  • ...to make a quick modification. You still have to make the models, textures, images, etc in separate, 3rd party programs. ...ce image editor. Meaning the GNU Image Manipulation Program, it can modify images for textures and icons, and has many powerful tools and effects to ease the
    5 KB (891 words) - 14:56, 18 May 2021
  • ...lest add support for JPG and PNG as well. This applies to all instances of images, with PNG being the most versatile format.
    5 KB (782 words) - 00:37, 19 March 2017
  • Surfaces are merely 2D images that are tiled repetitively over the map. You can set frequency rates for t
    2 KB (332 words) - 20:24, 19 June 2016
  • ...e surface tags, and there can be multiple texture tags. These are numerous images that will make up the surface of that cell. When multiple textures are list ...Again, this is order specific, and it is recommended to use at least four images.
    7 KB (1,182 words) - 20:53, 17 January 2021
  • Tilesets are a collection of surface images and object models, combined with an XML file controlling the settings of ho
    3 KB (418 words) - 12:47, 8 October 2019
  • ...from a chimney), a [[MG/Master_Server|master server]], background loading images that vary by faction and scenario, and more. It also improves the AI and pe
    22 KB (2,713 words) - 03:11, 12 November 2019
  • |Toggles on or off photo mode, which hides the GUI for images. Note that this can be toggled from the in-game menu.
    8 KB (1,230 words) - 03:49, 4 January 2016
  • <image path="images/image.bmp" /> <image-cancel path="images/cancel.bmp" />
    13 KB (2,136 words) - 01:03, 11 October 2019
  • |True tells the game to display preview images for selected scenarios (if they exist).
    15 KB (2,356 words) - 01:03, 29 May 2021