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  • Game resources are specified under the <tt>resources</tt> directory of the tech tree. Each resource will have it's own subdirec Note that there are 4 types of resources and that only one of the below can be specified for a single resource.
    4 KB (586 words) - 03:02, 10 October 2019
  • |Resources = Crystal: 800 ...em much easier to build (for steady expansion and acquisition of important resources).
    2 KB (230 words) - 06:04, 19 June 2016
  • ...s in MGM or [[GBM]] format which tell [[MegaGlest]] how to render objects, resources, player starting locations, etc, in ways to form the area of which gameplay ...ects and surfaces look is actually controlled by the [[tilesets]], how the resources look is controlled by the [[techtree]], and the starting units are controll
    2 KB (280 words) - 14:59, 11 October 2019
  • <default-resources value="true"/> ===default-resources===
    5 KB (827 words) - 23:38, 28 October 2019
  • |Resources = 200 [[Gold (Magitech)|gold]],250[[stone]], 2 [[Energy (Magitech)|ener
    573 bytes (69 words) - 16:31, 7 June 2021
  • ...[[Techtree]]. All factions must belong to a techtree, which defines the [[resources]] and attack/armour types that factions can use (and are shared among facti
    540 bytes (76 words) - 02:42, 10 October 2019
  • ...ch faction in a tech tree mod and defines the starting [[units]], starting resources and music. The actual name of the file will be the faction's name (which mu <starting-resources>
    4 KB (559 words) - 03:09, 10 October 2019

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