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    • ==Upgrades==
      2 KB (215 words) - 04:28, 19 June 2016
    • ==Upgrades==
      2 KB (206 words) - 22:02, 18 June 2016
    • ==Upgrades==
      1 KB (173 words) - 07:09, 7 June 2021
    • ==Upgrades==
      2 KB (233 words) - 15:59, 20 May 2021
    • <upgrades> </upgrades>
      4 KB (559 words) - 03:09, 10 October 2019
    • ==Upgrades==
      2 KB (273 words) - 07:00, 7 June 2021
    • ==Upgrades==
      2 KB (286 words) - 22:08, 18 June 2016
    • ==Upgrades==
      2 KB (302 words) - 16:08, 20 May 2021
    • A list of upgrades that must exist before this command can be used. For example, you might hav A list of upgrades that must exist before this command can be used. For example, you might hav
      15 KB (2,161 words) - 22:55, 14 April 2021
    • '''Factions''' are the "team" of [[units]] and [[upgrades]] that a player controls. For example, [[Magic]] is a faction, part of the
      540 bytes (76 words) - 02:42, 10 October 2019
    • ==Upgrades==
      3 KB (379 words) - 07:10, 7 June 2021
    • ==Upgrades==
      3 KB (452 words) - 13:19, 8 June 2021
    • ...infantry [[Grenadier]], and the long range [[Howitzer]]. UNATF also has 15 upgrades, also a much larger than normal amount. They range from unit unlocking such ==Upgrades==
      4 KB (558 words) - 09:48, 11 February 2014
    • ==Upgrades==
      3 KB (524 words) - 06:09, 16 March 2017
    • ...de [[command]]. Once done once, they can never be done again in that game. Upgrades could be used to increase the stats of [[unit]]s, or, by setting a unit to A list of other upgrades that are required before the upgrade can be commenced.
      6 KB (957 words) - 03:16, 10 October 2019
    • ...g against the CPU, forget it: the AI is totally unable to handle all those upgrades and morphs. All it does is stay with the initial units, produce them endles
      4 KB (703 words) - 20:43, 19 June 2016
    • ...tions folder, we have a folder for each faction, which expands into units, upgrades, and so on. ...xpect it to turn out as a masterpiece. As well, don't have too many units, upgrades, etc that could just make the mod impossible for you.
      5 KB (782 words) - 00:37, 19 March 2017
    • | style="font-weight: bold;" | Upgrades system ...s|enhancements]], [[GAE/Upgrades|static modifiers and multipliers]], [[GAE/Upgrades|store and cost modifiers]]
      22 KB (2,713 words) - 03:11, 12 November 2019
    • *The swordman has four upgrades act upon it, ''Blade Weapons'' (increases attack damage), ''Shield Level 1'
      2 KB (295 words) - 06:44, 16 March 2017
    • Many initial ideas for units and upgrades were thrown simply because they caused imbalance with Tech and Magic. Simil ==Upgrades==
      9 KB (1,507 words) - 01:27, 19 June 2018
    • | Researches the bulk of the upgrades. Also the respawn point for the Chieftain. ...o the Warlord, produces the High Guards, and researches important military upgrades.
      10 KB (1,717 words) - 10:35, 2 June 2012
    • Other notes:<br />All of these options have upgrades enabled for static and multiplier bonuses.
      3 KB (473 words) - 23:53, 13 May 2012
    • ...de standalone to go in pre-existing techtrees), factions define the units, upgrades, and starting units of a faction.
      3 KB (418 words) - 12:47, 8 October 2019
    • ...controlled. A static resource can only be added from production, morphing, upgrades, or [[GAE/Generate|generation]]. A consumable is like a static resource, bu
      4 KB (586 words) - 03:02, 10 October 2019
    • The names of any upgrades that may be required to produce this unit. ...the bottom of the unit box on the HUD, for canceling their current action (upgrades specify their own cancel icon in the [[Upgrade XML]]). Images can be BMP, T
      13 KB (2,136 words) - 01:03, 11 October 2019
    • ...ion is the team of units that a player can control, and defines the units, upgrades, how they work, etc (eg: [[Tech]]). [[InstallMod|Installing Mods]] varies b [[Factions]] are a single "team" of units and upgrades that any one player can control. They belong inside of [[Techtrees]] and ge
      17 KB (2,227 words) - 16:10, 23 March 2021
    • ...rst time a techtree is localized, or when units / structures / resources / upgrades have changed in the techtree's XML files.
      5 KB (687 words) - 03:37, 17 September 2013
    • ...t would be a good idea to attempt to initiate some of the [[blacksmith]] [[upgrades]], as they will give your units an edge in battle.
      5 KB (799 words) - 06:53, 3 January 2016
    • #When your base is stable, construct a library. When possible, perform the upgrades in the library to strengthen your units.
      5 KB (805 words) - 13:16, 8 June 2021
    • - Reworked tech faction upgrades - New Magic upgrades
      14 KB (2,403 words) - 08:08, 15 March 2017
    • ...th bases, you should be collecting stone and lumber for tech buildings and upgrades. You can also make a base in the center of the map or the old tech base you ...s, optimize harvesting targets for mages. Upgrade everything available for upgrades with the buildings as soon as possible, especially the dragon call.
      41 KB (7,587 words) - 04:32, 19 June 2016
    • *Most upgrades enhance the survivability of the units through HP and armor enhancements.
      7 KB (1,085 words) - 04:52, 19 June 2016
    • Skill used for the upgrade command. Unlike production, upgrades are one time events which can increase stats or unlock units (by having a u
      24 KB (3,318 words) - 22:55, 14 April 2021
    • ...o has two tech structures: the Silo and Tech Lab, each with its own set of upgrades. This allows the player to have a choice of High tech support units (Tech l
      11 KB (1,867 words) - 05:16, 19 June 2016
    • You can commence units armor and attack strength upgrades at this building. You can commence multiple upgrades which benefits faction's strength at this building. also some buildings (Do
      24 KB (3,432 words) - 02:15, 29 January 2024
    • apt-get install unattended-upgrades openssh-server less screen
      20 KB (2,946 words) - 19:05, 12 March 2017