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    • ==Suggestion for vertexgroups==
      620 bytes (87 words) - 20:47, 19 June 2016
    • ...ystem works the same, it's necessary to use different methods to get Glest for your operating system. Also see [[MG/FreeBSD Compiling|Compiling Megaglest for FreeBSD]]
      1 KB (185 words) - 08:50, 15 March 2017
    • ...ed "unit name" for player 0 at the start location of player 0. See [[Lua]] for how to write scripted scenarios.
      1 KB (169 words) - 02:34, 10 October 2019
    • ...odels and textures for the objects, textures for the surfaces, sound files for the ambiance and day/night starting sounds, and a single XML file that defi ...ages that are tiled repetitively over the map. You can set frequency rates for these so that if you use multiple surfaces, the "uncommon" changes (such as
      2 KB (332 words) - 20:24, 19 June 2016
    • ==Requests for new translations== ===Requests for new languages===
      2 KB (398 words) - 03:52, 17 September 2013
    • === Model requirements for mesh bound particles ===
      964 bytes (172 words) - 06:01, 19 June 2016
    • |[[Scenario]] files ([[Lua]] scripting for story mode) ...adme files, license agreements, etc. This is a good place to start reading for developers.
      4 KB (577 words) - 05:51, 23 June 2014
    • ...cially known for offering a richer single player experience, [[MegaGlest]] for better and more stable online-gaming. ...s the two forks of [[MegaGlest]] and [[GAE]], as well as having categories for all Glest related work and discussion, such as [[mods]], maps, etc.
      3 KB (450 words) - 05:56, 19 June 2016
    • ...ame, or just general MegaGlest chat. MegaGlest uses the Libera IRC network for hosting its chats. ...s. In late 2010, MegaGlest added an IRC to the multiplayer lobby, allowing for discussion pre-game.
      2 KB (310 words) - 21:48, 31 May 2021
    • On each match a ranking for each team is calculated: Afterwards a <math>k</math>-factor for the team is calculated.
      2 KB (309 words) - 05:41, 19 June 2016
    • ...sist anyone who is interested in helping with development or just to learn for your own enjoyment. Please refer to the topics below for further information.
      2 KB (288 words) - 20:58, 5 January 2021
    • ...cks are not always up to date and therefore not fully supported but rather for educational purposes. The cmake build system used by megaglest may produce ...a number added, and end with "-dev". For example, the development package for the xerces-c library may be called ''libxerces-c2-dev''.
      3 KB (401 words) - 17:47, 19 December 2012
    • Unused, but meant to be a short name for the techtree. Unlikely to ever be used in the future. ...attack and armor type match, the damage will be multiplied by that amount. For example, if one attack type is "arrow", it might not be very effective agai
      2 KB (324 words) - 02:55, 10 October 2019
    • * Up to 8 players for network or single player games. * Support for multiple hosted servers through configurable TCP ports
      2 KB (252 words) - 06:17, 19 June 2016
    • ...xt-align: center;">The ever-expanding {{NUMBEROFARTICLES}} page repository for everything [[MegaGlest]] related.<br />[[Getting MegaGlest|Installing]] •
      1 KB (115 words) - 08:00, 15 March 2017
    • ...ne, the purchase price goes down by 33%, making them much easier to build (for steady expansion and acquisition of important resources). ...rop pod. Once created, it would often be tasked with warping in more IPV's for immediate resource exploitation and structure manufacture. Without these s
      2 KB (230 words) - 06:04, 19 June 2016
    • ====Shell script to generate checksums for all custom maps==== # Print all CRC checksums for all maps in ~/.megaglest/maps
      3 KB (511 words) - 21:59, 19 June 2016
    • Choosing correct [http://www.xquartz.org/releases/index.html X11 for Mac OS] is a bit tricky especially if you have some version already install example for wxwidgets:
      4 KB (684 words) - 09:36, 14 August 2017
    • ...ers for each resources, while inside the factions folder, we have a folder for each faction, which expands into units, upgrades, and so on. ...ipliers. Generally XMLs will have the same name as the folder they are in. For example, the techtree XML will be named the same as the folder that contain
      5 KB (782 words) - 00:37, 19 March 2017
    • ...on this page, the site must be about generic Glest itself, not just a site for someone's mod. Such as site (such as the Nihilirian site) should appear on ...lf, which may vary, but may include pages on modding Glest, download pages for mods, and various fan work. The wiki itself is one massive fan site as well
      4 KB (657 words) - 23:17, 3 February 2018
    • ...well as it is the only modelling studio that can do everything Glest needs for its [[G3D]] modelling format that has an exporter. Blender may be downloade ...oogle.com Google search]. These are tutorials that are particularly useful for Glest:
      2 KB (336 words) - 20:15, 27 May 2017
    • ...ultiple commands can use the same skill, such as using the same move skill for a move and an attack command. ...move skill which has the [[unit]] stroll on, while a different move skill for the attack command might have the unit charge.
      2 KB (317 words) - 14:07, 31 March 2012
    • [[MegaGlest]] has switched to git for managing the game's source code and data (the svn repo is no longer active) ...repository, however), and requires a Git client to download. Clients exist for all major operating systems.
      4 KB (550 words) - 16:14, 11 October 2022
    • ...called by commands, commands are directly the result of user interaction. For example, an attack command can be called by the player to issue an attack o A list of units that must exist before this command can be used. For example, you might have to construct a testing lab before you can start thr
      15 KB (2,161 words) - 22:55, 14 April 2021
    • MegaGlest's translations are now managed on Transifex, a website allowing for easy translation of a software such as MegaGlest, all from within your web ...hough they are not opposed to the project, however they aren't responsible for it and don't giving it an official support.
      3 KB (500 words) - 03:37, 17 September 2013
    • GAME contains support for an ever expanding set of experimental features which appear to be bug free. ...ons. These versions have the new tags added to each unit for you. In order for you old mods to be run on GAME you will need to add the new tags with value
      3 KB (473 words) - 23:53, 13 May 2012
    • :{{for|the [[GAE|Glest Advanced Engine]] command|GAE/Guard}} **"For glory.", "OK!" (two variations), "Sure.", "Sure, sir.", "Yes!"
      1 KB (137 words) - 14:29, 24 May 2021
    • ...tion=profile;u=4709 Daniel.Santos], as a desire to create a special engine for the then-work-in-progress, [[Four Path Magitech]], and started with offerin *[[Particles]] for skills and effects.
      4 KB (643 words) - 08:09, 15 March 2017
    • ...ing and modelling respectively. It also included a 3DS Max 7 export script for exporting to G3D, but it is primarily abandoned, as it does not work on the ...functional program and currently the only one of its kind, making it easy for an inexperienced user to make a quick modification. You still have to make
      5 KB (891 words) - 14:56, 18 May 2021
    • The [[faction]] [[XML]] is the base definition for each faction in a tech tree mod and defines the starting [[units]], startin MegaGlest looks for a loading screen which must be called <tt>loading_screen.*</tt> in the fact
      4 KB (559 words) - 03:09, 10 October 2019
    • This page is just for the shared commands between all three engines, regular [[Glest]], [[GAE]], For a full list of Lua functions only available in MegaGlest, see [[MG/Lua]].
      4 KB (701 words) - 07:44, 19 June 2016
    • ...if your mod can be in the download section. We want to ensure some quality for the mods in the download section, thats why. ( contact[at]megaglest.org ). *5: Use the --show-...-crc options to MegaGlest to calculate a CRC value for your mod ( start a terminal / command line, change into the MegaGlest direc
      3 KB (465 words) - 02:07, 10 October 2019
    • ...barracks is done, start making archers. Now we have a few units to prepare for magic's early attacks. ...ility of being [[Strategies#Rushing|rushed]]. Tech is not an ideal faction for doing rushing itself, as they are slower to start with.
      5 KB (799 words) - 06:53, 3 January 2016
    • ...gypt's chicken. The amount of food provided per unit varies with the unit (for example, the cow provides 10 food and the chicken provides 5). ...high. Each turn a certain amount of the resource will be used. The balance for the turn (production minus usage) is indicated inside brackets along the st
      1 KB (201 words) - 19:04, 11 January 2012
    • ...ccess to until a [[blacksmith]] is built. This makes them a building block for late-game units (as they can be promoted to a [[guard]]) and they help prot **"For glory.", "Yes!", "Yes, sir." (two variations), "Yes, sire!" (two variations
      2 KB (295 words) - 06:44, 16 March 2017
    • In [[MegaGlest]] you can also edit the <tt>resource_multiplier</tt> for the cpu. ...action (must all be in the same techtree), and the team is the team number for the purpose of placing players on the same or different teams (players with
      5 KB (827 words) - 23:38, 28 October 2019
    • int32 magic; // 0x01020304 for meta int32 magic; // 0x01020304 for meta
      1 KB (166 words) - 16:34, 12 June 2013
    • ...ree Translations|Unofficial Transifex's project of Techtree Translations]] for more information. ...tion project on Transifex, and this should make things considerably easier for you and other translators. 
      5 KB (687 words) - 03:37, 17 September 2013
    • ...d in modding the engine, there is still a wide number of options available for configurating the game, and even more with [[GAE]] and [[MegaGlest]]. ...still more limited than directly using the INI. It may be handy, however, for those intimidated by the INI who still need to edit some settings such as f
      5 KB (866 words) - 07:10, 18 March 2017
    • ...os that require it and all its maps and tilesets), and thus, not available for individual download here. ...o magic). This scenario is impossible to win unless you figure out the key for the perfect army you need to make. (Hint: axes & crossbows)... [https://for
      4 KB (705 words) - 09:22, 14 March 2017
    • ...s in each tileset, one for each surface type. A 6th surface can be defined for cliffs as well ([[MegaGlest]] only, but backwards compatible). ...d tilesets only need 5 surface tags, but a 6th optional one may be defined for custom cliff textures in MegaGlest.
      7 KB (1,182 words) - 20:53, 17 January 2021
    • ...the fog, rain, and water level, as well as the camera positions and angles for each menu option. These settings control the position and rotation of the camera for each menu. Positions are where the camera is located in space (in Glest til
      7 KB (943 words) - 00:56, 11 October 2019
    • Additionally for map editor and model viewer: ...g syntax so that the resulting binaries look in the local compiled folders for data files:
      4 KB (717 words) - 01:28, 13 December 2019
    • ...games require you to setup port forwarding if you would like to host games for other Internet players (you can still take part in games other people host ...r to forward all required ports to your computer while you are hosting. So for now, just try to host, and see if it already works. If it does not work, ye
      7 KB (1,263 words) - 20:16, 19 June 2016

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