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    • ==Suggestion for vertexgroups==
      620 bytes (87 words) - 20:47, 19 June 2016
    • ...ystem works the same, it's necessary to use different methods to get Glest for your operating system. Also see [[MG/FreeBSD Compiling|Compiling Megaglest for FreeBSD]]
      1 KB (185 words) - 08:50, 15 March 2017
    • ...ed "unit name" for player 0 at the start location of player 0. See [[Lua]] for how to write scripted scenarios.
      1 KB (169 words) - 02:34, 10 October 2019
    • ...odels and textures for the objects, textures for the surfaces, sound files for the ambiance and day/night starting sounds, and a single XML file that defi ...ages that are tiled repetitively over the map. You can set frequency rates for these so that if you use multiple surfaces, the "uncommon" changes (such as
      2 KB (332 words) - 20:24, 19 June 2016
    • ==Requests for new translations== ===Requests for new languages===
      2 KB (398 words) - 03:52, 17 September 2013
    • === Model requirements for mesh bound particles ===
      964 bytes (172 words) - 06:01, 19 June 2016
    • |[[Scenario]] files ([[Lua]] scripting for story mode) ...adme files, license agreements, etc. This is a good place to start reading for developers.
      4 KB (577 words) - 05:51, 23 June 2014
    • ...cially known for offering a richer single player experience, [[MegaGlest]] for better and more stable online-gaming. ...s the two forks of [[MegaGlest]] and [[GAE]], as well as having categories for all Glest related work and discussion, such as [[mods]], maps, etc.
      3 KB (450 words) - 05:56, 19 June 2016
    • ...ame, or just general MegaGlest chat. MegaGlest uses the Libera IRC network for hosting its chats. ...s. In late 2010, MegaGlest added an IRC to the multiplayer lobby, allowing for discussion pre-game.
      2 KB (310 words) - 21:48, 31 May 2021
    • On each match a ranking for each team is calculated: Afterwards a <math>k</math>-factor for the team is calculated.
      2 KB (309 words) - 05:41, 19 June 2016
    • ...sist anyone who is interested in helping with development or just to learn for your own enjoyment. Please refer to the topics below for further information.
      2 KB (288 words) - 20:58, 5 January 2021
    • ...cks are not always up to date and therefore not fully supported but rather for educational purposes. The cmake build system used by megaglest may produce ...a number added, and end with "-dev". For example, the development package for the xerces-c library may be called ''libxerces-c2-dev''.
      3 KB (401 words) - 17:47, 19 December 2012
    • Unused, but meant to be a short name for the techtree. Unlikely to ever be used in the future. ...attack and armor type match, the damage will be multiplied by that amount. For example, if one attack type is "arrow", it might not be very effective agai
      2 KB (324 words) - 02:55, 10 October 2019
    • * Up to 8 players for network or single player games. * Support for multiple hosted servers through configurable TCP ports
      2 KB (252 words) - 06:17, 19 June 2016
    • ...xt-align: center;">The ever-expanding {{NUMBEROFARTICLES}} page repository for everything [[MegaGlest]] related.<br />[[Getting MegaGlest|Installing]] •
      1 KB (115 words) - 08:00, 15 March 2017
    • ...ne, the purchase price goes down by 33%, making them much easier to build (for steady expansion and acquisition of important resources). ...rop pod. Once created, it would often be tasked with warping in more IPV's for immediate resource exploitation and structure manufacture. Without these s
      2 KB (230 words) - 06:04, 19 June 2016
    • ====Shell script to generate checksums for all custom maps==== # Print all CRC checksums for all maps in ~/.megaglest/maps
      3 KB (511 words) - 21:59, 19 June 2016
    • Choosing correct [http://www.xquartz.org/releases/index.html X11 for Mac OS] is a bit tricky especially if you have some version already install example for wxwidgets:
      4 KB (684 words) - 09:36, 14 August 2017
    • ...ers for each resources, while inside the factions folder, we have a folder for each faction, which expands into units, upgrades, and so on. ...ipliers. Generally XMLs will have the same name as the folder they are in. For example, the techtree XML will be named the same as the folder that contain
      5 KB (782 words) - 00:37, 19 March 2017
    • ...on this page, the site must be about generic Glest itself, not just a site for someone's mod. Such as site (such as the Nihilirian site) should appear on ...lf, which may vary, but may include pages on modding Glest, download pages for mods, and various fan work. The wiki itself is one massive fan site as well
      4 KB (657 words) - 23:17, 3 February 2018
    • ...well as it is the only modelling studio that can do everything Glest needs for its [[G3D]] modelling format that has an exporter. Blender may be downloade ...oogle.com Google search]. These are tutorials that are particularly useful for Glest:
      2 KB (336 words) - 20:15, 27 May 2017
    • ...ultiple commands can use the same skill, such as using the same move skill for a move and an attack command. ...move skill which has the [[unit]] stroll on, while a different move skill for the attack command might have the unit charge.
      2 KB (317 words) - 14:07, 31 March 2012
    • [[MegaGlest]] has switched to git for managing the game's source code and data (the svn repo is no longer active) ...repository, however), and requires a Git client to download. Clients exist for all major operating systems.
      4 KB (550 words) - 16:14, 11 October 2022
    • ...called by commands, commands are directly the result of user interaction. For example, an attack command can be called by the player to issue an attack o A list of units that must exist before this command can be used. For example, you might have to construct a testing lab before you can start thr
      15 KB (2,161 words) - 22:55, 14 April 2021
    • MegaGlest's translations are now managed on Transifex, a website allowing for easy translation of a software such as MegaGlest, all from within your web ...hough they are not opposed to the project, however they aren't responsible for it and don't giving it an official support.
      3 KB (500 words) - 03:37, 17 September 2013
    • GAME contains support for an ever expanding set of experimental features which appear to be bug free. ...ons. These versions have the new tags added to each unit for you. In order for you old mods to be run on GAME you will need to add the new tags with value
      3 KB (473 words) - 23:53, 13 May 2012
    • :{{for|the [[GAE|Glest Advanced Engine]] command|GAE/Guard}} **"For glory.", "OK!" (two variations), "Sure.", "Sure, sir.", "Yes!"
      1 KB (137 words) - 14:29, 24 May 2021
    • ...tion=profile;u=4709 Daniel.Santos], as a desire to create a special engine for the then-work-in-progress, [[Four Path Magitech]], and started with offerin *[[Particles]] for skills and effects.
      4 KB (643 words) - 08:09, 15 March 2017
    • ...ing and modelling respectively. It also included a 3DS Max 7 export script for exporting to G3D, but it is primarily abandoned, as it does not work on the ...functional program and currently the only one of its kind, making it easy for an inexperienced user to make a quick modification. You still have to make
      5 KB (891 words) - 14:56, 18 May 2021
    • The [[faction]] [[XML]] is the base definition for each faction in a tech tree mod and defines the starting [[units]], startin MegaGlest looks for a loading screen which must be called <tt>loading_screen.*</tt> in the fact
      4 KB (559 words) - 03:09, 10 October 2019
    • This page is just for the shared commands between all three engines, regular [[Glest]], [[GAE]], For a full list of Lua functions only available in MegaGlest, see [[MG/Lua]].
      4 KB (701 words) - 07:44, 19 June 2016
    • ...if your mod can be in the download section. We want to ensure some quality for the mods in the download section, thats why. ( contact[at]megaglest.org ). *5: Use the --show-...-crc options to MegaGlest to calculate a CRC value for your mod ( start a terminal / command line, change into the MegaGlest direc
      3 KB (465 words) - 02:07, 10 October 2019
    • ...barracks is done, start making archers. Now we have a few units to prepare for magic's early attacks. ...ility of being [[Strategies#Rushing|rushed]]. Tech is not an ideal faction for doing rushing itself, as they are slower to start with.
      5 KB (799 words) - 06:53, 3 January 2016
    • ...gypt's chicken. The amount of food provided per unit varies with the unit (for example, the cow provides 10 food and the chicken provides 5). ...high. Each turn a certain amount of the resource will be used. The balance for the turn (production minus usage) is indicated inside brackets along the st
      1 KB (201 words) - 19:04, 11 January 2012
    • ...ccess to until a [[blacksmith]] is built. This makes them a building block for late-game units (as they can be promoted to a [[guard]]) and they help prot **"For glory.", "Yes!", "Yes, sir." (two variations), "Yes, sire!" (two variations
      2 KB (295 words) - 06:44, 16 March 2017
    • In [[MegaGlest]] you can also edit the <tt>resource_multiplier</tt> for the cpu. ...action (must all be in the same techtree), and the team is the team number for the purpose of placing players on the same or different teams (players with
      5 KB (827 words) - 23:38, 28 October 2019
    • int32 magic; // 0x01020304 for meta int32 magic; // 0x01020304 for meta
      1 KB (166 words) - 16:34, 12 June 2013
    • ...ree Translations|Unofficial Transifex's project of Techtree Translations]] for more information. ...tion project on Transifex, and this should make things considerably easier for you and other translators. 
      5 KB (687 words) - 03:37, 17 September 2013
    • ...d in modding the engine, there is still a wide number of options available for configurating the game, and even more with [[GAE]] and [[MegaGlest]]. ...still more limited than directly using the INI. It may be handy, however, for those intimidated by the INI who still need to edit some settings such as f
      5 KB (866 words) - 07:10, 18 March 2017
    • ...os that require it and all its maps and tilesets), and thus, not available for individual download here. ...o magic). This scenario is impossible to win unless you figure out the key for the perfect army you need to make. (Hint: axes & crossbows)... [https://for
      4 KB (705 words) - 09:22, 14 March 2017
    • ...s in each tileset, one for each surface type. A 6th surface can be defined for cliffs as well ([[MegaGlest]] only, but backwards compatible). ...d tilesets only need 5 surface tags, but a 6th optional one may be defined for custom cliff textures in MegaGlest.
      7 KB (1,182 words) - 20:53, 17 January 2021
    • ...the fog, rain, and water level, as well as the camera positions and angles for each menu option. These settings control the position and rotation of the camera for each menu. Positions are where the camera is located in space (in Glest til
      7 KB (943 words) - 00:56, 11 October 2019
    • Additionally for map editor and model viewer: ...g syntax so that the resulting binaries look in the local compiled folders for data files:
      4 KB (717 words) - 01:28, 13 December 2019
    • ...games require you to setup port forwarding if you would like to host games for other Internet players (you can still take part in games other people host ...r to forward all required ports to your computer while you are hosting. So for now, just try to host, and see if it already works. If it does not work, ye
      7 KB (1,263 words) - 20:16, 19 June 2016
    • ...Language, files to define gameplay parameters and store information needed for Glest. These XMLs can hold everything from a unit's HP to the camera positi ...ags'', for example <code>&lt;/section></code>, and ''empty-element tags'', for example <code>&lt;line-break&nbsp;/></code>.
      4 KB (541 words) - 01:21, 11 October 2019
    • ...versions, but overally, placement of options is very similar. This page is for the most recent versions of the engines. ...|faction]], [[Maps|map]], and [[Tilesets|tileset]], and are also the basis for hosting a [[multiplayer]] game.
      2 KB (240 words) - 07:34, 18 March 2017
    • ...of souls is a anti air defensive building build by [[Initiate]].It's good for defense like [[Airship]] and [[Dragon]].
      573 bytes (69 words) - 16:31, 7 June 2021
    • .... The object models, for example, can instruct MegaGlest what model to use for trees on maps, or how the surfaces of the map will look. They do not actual ...ds, there are a few other things that can be changed or are useful to know for making a mod.
      3 KB (418 words) - 12:47, 8 October 2019
    • ...ns''' are the "team" of [[units]] and [[upgrades]] that a player controls. For example, [[Magic]] is a faction, part of the [[Magitech]] [[Techtree]]. All
      540 bytes (76 words) - 02:42, 10 October 2019
    • ...ful API for the future. Nevertheless, this API version ''may'' add support for some new request types, i.e. add more functionality.
      2 KB (340 words) - 20:49, 19 June 2016
    • ...]] XML defines the visual effects as well as part of the mechanics used to for attacks between [[units]]. ...it is not possible to mix particles (such as a line and flaming particles for a flaming arrow).
      6 KB (919 words) - 01:43, 11 October 2019
    • ...e of the best factions, along with magic, and sets the standard of quality for mods. ...ons, and sounds, and is generally regarded as the standard unit of quality for rating Glest mods. The faction is no longer under developement, as that was
      3 KB (524 words) - 06:09, 16 March 2017
    • * For [[Glest|Vanilla Glest]], the same binary and platform is needed. * For [[GAE]] and [[MG]] the version must be the same, playing cross-platform wit
      3 KB (451 words) - 07:46, 18 March 2017
    • ...ations are managed on [http://transifex.com Transifex], a website allowing for easy software translation from within your web browser. ...slation box. Give them a try, you will quickly find out what they are good for. Be sure to save your individual translations or, when you're done, click o
      8 KB (1,369 words) - 03:36, 17 September 2013
    • ...models by the original faction's modeler: Tucho Fernández Calo. Based more for new players than the more advanced [[Magic (MegaPack)|Magic]], tech focuses
      2 KB (273 words) - 07:00, 7 June 2021
    • ...u are by the energy wells currently available. all 3 initiates should mine for gold. #The first initiate produced should mine for stone (You will not yet be able to afford an energy well)
      5 KB (805 words) - 13:16, 8 June 2021
    • ...it is not possible to mix particles (such as a line and flaming particles for a flaming arrow).
      4 KB (645 words) - 01:40, 11 October 2019
    • ...l from different tilesets. This page is a collection of tilesets available for downloading. All mods here are sorted alphabetically, and not based on qual |Made exclusively for the [[Elves]] Mod
      6 KB (896 words) - 01:46, 16 February 2018
    • ...st does not require Internet access to be playable, it's also a great game for LAN parties and can also be played very well as a single player game (this ...ds from the Internet are not an option, but computers are still available. For this reason we collect some contacts of people who are offering to make ava
      2 KB (323 words) - 16:17, 25 September 2012
    • ...available in the ingame-ModCenter. This is the first place you should look for new stuff ;-) . ...files, you must first extract them from this archive. Common archives used for Mod packing are:
      4 KB (730 words) - 00:21, 14 September 2023
    • This page explains how to compile [[MegaGlest]] for Windows. ...and eats a lot of time. So if you choose this approach, please do not ask for support unless you do know how this is done properly and that the issues yo
      7 KB (1,199 words) - 22:10, 4 October 2017
    • ...it is not possible to mix particles (such as a line and flaming particles for a flaming arrow). The direction for particles to move in, in Glest units. Y, for example, would be straight up, while X and Z would be the ground, as a grid
      8 KB (1,186 words) - 00:57, 11 October 2019
    • ...icle pilots to merge their minds and bodies to their machines. This allows for greater control of the vehicle. ...et must be refined extensively so the valuable ores and carbon can be used for building.
      7 KB (1,085 words) - 04:52, 19 June 2016
    • ...er 75 gold and 1 energy from the [[Battlemage]], and 150 gold and 2 energy for the Archmage. Because the energy is refunded, this brings the total cost to ...spectively, making running out of EP during an extended attack very likely for an Archmage.
      3 KB (468 words) - 14:10, 6 June 2021
    • |Activate attack command for selection |Activate move command for selection
      2 KB (342 words) - 07:40, 18 March 2017
    • ...s: the [[Crincillin Remnant]] and the [[The Phorin Tribes|Phorin Tribes]]. For more information and an alpha download, see the [http://glest.org/glest_boa The Crincillin, had actually been in the works for sometime, as it was a college project in a game design class by Zoythrus an
      7 KB (1,084 words) - 14:55, 24 December 2011
    • ...le]]. You have full control over what the foe does, and this is very handy for making a unique scenario. All tutorials are scripted. They are simply easy ...x 128 map is measured in tiles. However, glest uses CELLS instead of tiles for lua positions, so that means a 128 x 128 map is actually 256 x 256 cells. H
      8 KB (1,451 words) - 05:35, 19 June 2016
    • '''Techtrees''' are the largest type of [[mod]] for [[MegagGlest]], but also the most expansive and elaborative. A techtree is
      721 bytes (109 words) - 02:37, 10 October 2019
    • ...y experience lag. And because your PC is too slow and the server will wait for you, the same lag (caused by your hardware) will be experienced by everyone ...t the computer. On the ''System Summary'' screen, inspect the values given for ''available physical memory'' and ''processor''. Details on your video hard
      2 KB (370 words) - 19:53, 21 June 2016
    • ...The world is left in ruins, the survivors formed clans and continue to war for the remaining resources on earth. In desperation to win they are forced to ...ay against you with an agreement of no-aggression until you both are ready for it.
      4 KB (703 words) - 20:43, 19 June 2016
    • ...n tags to allow it to effect those types of units only if they are allies. For example, you might want it to only boost allied melee units, where you'd se max-HP itself is ignored for boosts, just the <tt>regeneration</tt> attribute affects HP regeneration.
      6 KB (882 words) - 20:40, 2 January 2021
    • ==Common tags for skills== How much EP the skill will require for each cycle. If there isn't enough EP, the skill cannot be executed.
      24 KB (3,318 words) - 22:55, 14 April 2021
    • ...nd the name of the binary or executable for MegaGlest in the command line. For example, to toggle on verbose reporting, you could use: It's also possible to use multiple command line options. For example, if you wanted to set a different resolution and use fullscreen, yo
      11 KB (1,634 words) - 18:28, 20 June 2016
    • ...l concepts. Units such as the Tree Walker and the Griffin were disposed of for various reasons. Units were also renamed, like the Witch, renamed to the So ...e a similar team, proposed the name GLADE team. The name GLADE, an acronym for '''GL'''est '''A'''ssociation of '''D'''evelopment '''E'''nthusiasts, becam
      9 KB (1,507 words) - 01:27, 19 June 2018
    • <count-kill-for-unit-upgrade value="true" /> ...the unit is used for check for collision of projectile attacks, as well as for determining the placement of particles such as flames. Most standard humano
      13 KB (2,136 words) - 01:03, 11 October 2019
    • *[http://www.mesa3d.org/ Mesa3D] or [http://www.xfree86.org/ XFree86] for GLU headers and libraries ...ingle solution in the [root]\glest\source directory that contains projects for each of the <tt>shared_lib</tt>, <tt>glest_game</tt> and optionally <tt>g3d
      7 KB (1,181 words) - 08:37, 15 March 2017
    • ...[[Scenarios]] and as a full conversion the whole game too like it was done for [[Annex_Conquer_The_World]].
      869 bytes (133 words) - 14:48, 11 October 2019
    • ...gain. The species is divided into different breeds, although all are bred for war, they each bring different tactics to the battle. That, along with thei ...od and stone. Lastly, all buildings are able to garrison 2 infantry except for the Outpost which can hold 4. Even though they may not be the most advanced
      10 KB (1,717 words) - 10:35, 2 June 2012
    • ...er and exporter only exist for [[Blender]], requiring that Blender is used for modeling or at least converting imported models. This is done with the '''G ...inking_textures">The texture of the model must be properly linked in order for it to appear on the exported G3D model. To link the texture, in the propert
      5 KB (828 words) - 23:00, 24 April 2018
    • For those who are interested in helping and/or exploring the latest features in Beware that '''these builds are experimental and for testing purposes only'''. They may be entirely broken.
      5 KB (886 words) - 05:05, 19 June 2016
    • ...distance will also have to be increased in order to see what you zoom out for. |Set your nickname for online matches.
      8 KB (1,230 words) - 03:49, 4 January 2016
    • }}'''UNATF''' is a [[faction]] for the [[Apocalyptic Dawn]] [[techtree]]. It boasts 31 standard [[units]] and ...the less energy slows down their normal attack. It can be useful, however, for getting rid of a few pesky powerful units such as the flamethrower.
      4 KB (558 words) - 09:48, 11 February 2014
    • *Check for system updates |Your system does not support 3 texture units, required for shadows.
      4 KB (726 words) - 07:17, 15 March 2017
    • ...it is unlikely to be complete or up to date by the time you get to see it. For the latest releases and information, please visit the [http://megaglest.org Click on your operating system of choice to search for available MegaGlest packages:
      7 KB (910 words) - 12:03, 1 April 2018
    • ...'T'''ime '''S'''trategy ('''RTS''') game '''[[Glest]]'''. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engi ...others) this project has seen tremendous success and offers a fun platform for playing and learning.
      3 KB (439 words) - 00:07, 7 January 2021
    • ...ents for height modifications, mirroring, an undo and redo system, support for up to 8 players, hotkeys, and an expanded menu system. This makes it the ed *Resource. Resources can be placed on cells, and can be gathered by units for use in the game. Objects and resources cannot share the same cell at the sa
      11 KB (1,844 words) - 22:06, 4 November 2020
    • ...ll check [[map]], [[tileset]], and [[techtree]] between client and server (for network games) to determine in the lobby if the [[XMLs]] match or not and d |Check for a compatible OpenGL version.
      15 KB (2,356 words) - 01:03, 29 May 2021
    • ..., and is strong on the defense. In the MegaPack, Tech is slightly modified for balance. ...nerally considered more difficult to use. The MegaPack version is modified for balance, and also includes two powerful new units, the power golem and the
      5 KB (782 words) - 04:05, 19 June 2016
    • ...d, and add new features, making them the most common choice of development for [[Mods|modders]] and players today. ...(that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a [[MG/Master_Server|master server]], backg
      22 KB (2,713 words) - 03:11, 12 November 2019
    • ...the game. It is recommended that players experiment to see what works best for them, utilizing their strengths and tastes. *Learn units weaknesses and strengths. For example, [[Tech|Tech's]] archer's have a piercing attack type, which is bes
      7 KB (1,155 words) - 13:01, 10 January 2017
    • ...xplain to the engine how to render objects and surfaces on a [[Maps|map]]. For example, the trees, water, grass, fog, and weather are all controlled by th
      1 KB (188 words) - 02:47, 10 October 2019
    • Indy PR distribution service for a fee
      2 KB (270 words) - 04:37, 19 June 2016
    • The path to the image that will be used as an button for that upgrade. ...Note that this affects all move skills, so if using different move skills for different commands, it could backfire. If the <tt>value-percent-multiplier<
      6 KB (957 words) - 03:16, 10 October 2019
    • ...ithout modding capabilities, it later expanded, redoing many of the models for Magitech and releasing a fully modable Glest, as well as opening the G3D fo Glest has won a nice handful of rewards, an impressive feat for a free, opensource game, including:
      14 KB (2,403 words) - 08:08, 15 March 2017
    • ...t of the crystals. Here is a rundown of the biggest contenders in the race for global dominance: ...ts (Silo). This forces the player to pay a lot more, and wait a lot longer for tech tree progression than other factions. However, once the entire techtre
      11 KB (1,867 words) - 05:16, 19 June 2016
    • compatible for all versions of Glest still can be (via the GBM format).
      2 KB (280 words) - 14:59, 11 October 2019
    • ...the type of mod and engine, and mods can utilize engine specific content. For example, [[Military]] uses [[GAE]] only functions such as guarding and eman ...ets, maps, and scenarios.<ref>Some version numbering artificial to make up for lack of official version numbers.</ref>
      17 KB (2,227 words) - 16:10, 23 March 2021
    • ...ng'). Moreover, dedicated servers can run 24/7 so servers can be available for hosting games at any time. ...under strict bandwidth restrictions and your MegaGlest server offers mods for download).
      20 KB (2,946 words) - 19:05, 12 March 2017
    • ...mes of Glest. This page lists all the Lua commands available in MegaGlest. For information on how to create scenarios and working with Lua in general, see ...besides the fact that <tt>addConsoleLangText()</tt> uses the language-file for resolving the format of the text.
      28 KB (4,048 words) - 14:24, 9 February 2021
    • ...e are 4 types of resources and that only one of the below can be specified for a single resource.
      4 KB (586 words) - 03:02, 10 October 2019
    • | destroyUnit<ref>MegaGlest's implementation only allows for the unit ID to be passed, GAE's allows unit ID and whether or not to make i
      26 KB (3,128 words) - 22:37, 5 January 2012
    • The initial concept for the Romans faction was introduced by -Archmage- on 1 September 2009. The cu
      3 KB (379 words) - 07:10, 7 June 2021
    • ...quickly, it is recommended to read these frequently asked questions (FAQ) for resolutions. For example:
      36 KB (5,923 words) - 03:02, 12 November 2019
    • ...th some of the hardest scenarios. Think of it as a short 'strategy guide' for players. ...tle. ''No other building matters'' - once you take that out, they are done for since they can't make any more troops! You should take out some of the work
      41 KB (7,587 words) - 04:32, 19 June 2016
    • ...not available in the font that is set (in the main .lng files) to be used for this language.
      3 KB (550 words) - 22:00, 1 July 2019
    • ...was well received by the [[Glest Board|Glest community]], praised largely for its large techtree, uniqueness, and good quality models. Based on historica ...peasants were half soldiers, half farmers. they owned arms such as katanas for themselves. and they often revolted against a tyranny. the peasants revolts
      24 KB (3,432 words) - 02:15, 29 January 2024
    • ...+%3Cbr%3E++En+coc%D2%BBant+cette+case%2C+vous+confirmez+avoir+lu+et+settle+for%C3%A9+nos+conditions+d%27utilis%C9%91tion+concernant+le+stockage+des+donn%C
      10 KB (1,944 words) - 16:59, 18 November 2022